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Subject: Developer Blog: Game Developers Conference SF: Video Recap
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Halo Vincent,

A new post has been added to the Developer Blog.

Game Developers Conference SF: Video Recap, Besok, 30 April jam 1:00
Published by Sean Ryan


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Last month, more than 300 mobile and desktop game developers joined our =
all-day event at GDC in San Francisco. For those who couldn=E2=80=99t =
attend, we=E2=80=99ve provided a summary of the sessions with links to the =
videos.



Games are an important category for Facebook, and we are committed to =
growing a high quality and diverse games ecosystem for developers and =
users. More than 250 million people are playing games on Facebook each =
month, and 82% of the top grossing US 100 iOS games apps and 75% of the =
top grossing US 100 Android games apps are integrated with Facebook.

What=E2=80=99s good for users ultimately benefits developers. Last year =
alone, we paid out more than $2 billion to game developers and we saw =
total payers increase 24% year-over-year from the same period in March =
2013.

Facebook Games Ecosystem Overview

In 2013, the desktop games business is expected to grow to $15 billion. =
Facebook=E2=80=99s share is roughly 20% of desktop games business. Sean =
Ryan, Director of Games Partnerships, talks about his passion for core and =
mid-core games that are on the rise on Facebook, and Riccardo Zacconi, CEO =
of King, talks about how Facebook fueled Candy Crush Saga's rapid growth.

Watch the video

Facebook Games Product Update

It's been a record year for games. More than 250 million people, or one =
out of every 5 users, play games on Facebook.com each month. George Lee, =
Product Manager for Facebook Games, walks through  improvements that have =
helped drive 75% more game installs year over year. He also discusses how =
games are part of the overall Facebook experience through News Feed, =
Timeline, and Graph Search.

Watch the video

Growing Your Game with Facebook

As the quality of social games rises and more people demand higher-quality =
games, developers need to understand how they can use Facebook's social =
channels to drive growth, engagement, and retention. Gareth Morris, a =
Partner Engineer, goes deep with Kixeye and SocialPoint on the =
distribution channels and how cross-platform integration can help desktop =
games top the charts on mobile.

Watch the video

Building Core and Mid-Core Games on Facebook

There are 84 million 18-35 males playing games on Facebook each month, =
which represents 32% of all monthly active gamers. In other words, there's =
a huge opportunity for core and mid-core game developers to build on =
Facebook. Andy Katzman, Strategic Partner Manager, Colin Creitz, Partner =
Engineer, and Peter Chang, Partner Engineer, walk through the products we =
are building to help gamers find great games and stay connected with each =
other. In addition, Greg Richardson, CEO of Rumble, discusses how his team =
is creating a more immersive game experience, and   David Helgason, CEO of =
Unity, talks about 3D gaming and how we're improving the Unity experience =
on Facebook.

Watch our core gaming trailer to see how this growing genre is =
transforming gaming on Facebook.

Watch the video

Mastering Facebook Channels on Mobile

Last month, Facebook sent a total of 263 million referrals to the App =
Store and Google Play. Many top game developers have found =
Facebook-connected users are more engaged, retain better, and are more =
likely to become paying customers. Amir Naor, Partner Engineer, and Zoran =
Martinovic, Strategic Partner Manager, share how mobile developers can =
drive installs and engagement, and executives from Nordeus and Ludia join =
the stage to talk about their experiences.

Watch the video

Monetizing Your Game on Facebook

More than 100 developers generated more than $1 million on Facebook last =
year. Our payments team is committed to growing the games payments =
ecosystem and driving developer revenue. Deborah Liu, Monetization Product =
Manager, Daniel Schultz, Partner Engineer, and Sara Brooks, Strategic =
Partner Manager, discuss how developers can prepare for the updated =
Facebook Payments and price virtual goods for a global audience.

Watch the video

Thank you from the Facebook Games Team

Thank you to everyone who joined us to learn, share, and connect. We look =
forward to seeing you next year!


=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D

___________________
This message was intended for fb&#064;vin-fm.com. Anda menerima surel ini =
karena anda telah memilih untuk menerima pembaruan pengembang dari =
Facebook. Ingin mengendalikan pembaruan pengembang mana saja yang anda =
terima? Pergi ke:
http://developers.facebook.com/settings
Facebook, Inc., Attention: Department 415, PO Box 10005, Palo Alto, CA =
94303


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<html><head><meta http-equiv=3D"Content-Type" content=3D"text/html; =
charset=3Dutf-8"><title>Facebook</title></head><body style=3D"margin: 0; =
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cellspacing=3D"0" cellpadding=3D"40"><tr><td bgcolor=3D"#f7f7f7" =
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cellspacing=3D"0" border=3D"0" width=3D"620"><tr><td style=3D"background:#=
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grande',tahoma,verdana,arial,sans-serif;vertical-align:middle;padding:4px =
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left;">facebook</td><td style=3D"background:#3b5998;color:#FFFFFF;font-wei=
ght:bold;font-family:'lucida =
grande',tahoma,verdana,arial,sans-serif;vertical-align:middle;padding:4px =
8px;font-size: 11px; text-align: right;"></td></tr><tr><td colspan=3D"2" =
style=3D"background-color: #FFFFFF; border-bottom: 1px solid #3b5998; =
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cellspacing=3D"0"><tr><td width=3D"100%" style=3D"font-size:12px;" =
valign=3D"top" align=3D"left"><div style=3D"margin-bottom:15px; =
font-size:12px;font-family:'lucida =
grande',tahoma,verdana,arial,sans-serif;">Halo Vincent,</div><div =
style=3D"margin-bottom:15px;">A new post has been added to the Developer =
Blog.</div><div style=3D"margin-bottom:15px;"><div style=3D"border-bottom: =
1px solid #ccc; line-height:5px;">&nbsp;</div><br /><table><tr><td =
style=3D"vertical-align: top;"><a =
href=3D"http://www.facebook.com/seandryan" =
style=3D"color:#3b5998;text-decoration:none;"><img style=3D"border: none; =
padding-top: 4px; 0px none;" alt=3D"Sean Ryan" src=3D"http://profile.ak.fb=
cdn.net/hprofile-ak-snc6/275225_113331_1139471521_q.jpg" /></a></td><td =
style=3D"vertical-align: top;"><div><h3 style=3D"margin-top: 0px; =
font-size: 14px; "><a href=3D"http://developers.facebook.com/blog/post/201=
3/04/29/game-developers-conference-sf--video-recap/" =
style=3D"color:#3b5998;text-decoration:none;">Game Developers Conference =
SF: Video Recap</a></h3></div><div style=3D"color: #666666; font-size: =
10px;">Besok, 30 April jam 1:00</div><div style=3D"color: #666666; =
font-size: 10px;"> Published by <a =
href=3D"http://www.facebook.com/seandryan" =
style=3D"color:#3b5998;text-decoration:none;">Sean =
Ryan</a></div></td></tr></table><p><style>
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<p>Last month, more than 300 mobile and desktop game developers joined our =
all-day event at GDC in San Francisco. For those who couldn=E2=80=99t =
attend, we=E2=80=99ve provided a summary of the sessions with links to the =
videos.</p>

<div class=3D"right"><a style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"http://gdcvault.com/play/1017689/" ><img src=3D"http://dragon.ak.f=
bcdn.net/hphotos-ak-prn1/851584_135391329980258_334444910_n.png" =
align=3D"right" border=3D0 style=3D"padding:10px;"></a></div>

<p>Games are an important category for Facebook, and we are committed to =
growing a high quality and diverse games ecosystem for developers and =
users. More than 250 million people are playing games on Facebook each =
month, and 82% of the top grossing US 100 iOS games apps and 75% of the =
top grossing US 100 Android games apps are integrated with Facebook.</p>

<p>What=E2=80=99s good for users ultimately benefits developers. Last year =
alone, we paid out more than $2 billion to game developers and we saw =
total payers increase 24% year-over-year from the same period in March =
2013.</p>

<div style=3D"font-size: 12px; font-weight: bold; margin-bottom =3D 0px; =
margin-top =3D 0px;">Facebook Games Ecosystem Overview</div>

<p>In 2013, the desktop games business is expected to grow to $15 billion. =
Facebook=E2=80=99s share is roughly 20% of desktop games business. <a =
style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"https://www.facebook.com/seandryan" >Sean Ryan</a>, Director of =
Games Partnerships, talks about his passion for core and mid-core games =
that are on the rise on Facebook, and Riccardo Zacconi, CEO of King, talks =
about how Facebook fueled <a style=3D"color:#3b5998;text-decoration:none;" =
. href=3D"https://developers.facebook.com/showcase/candycrushsaga/" >Candy =
Crush Saga's rapid growth</a>.</p>

<p><a style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"http://gdcvault.com/play/1017689/" >Watch the video</a></p>

<div style=3D"font-size: 12px; font-weight: bold; margin-bottom =3D 0px; =
margin-top =3D 0px;">Facebook Games Product Update</div>

<p>It's been a record year for games. More than 250 million people, or one =
out of every 5 users, play games on Facebook.com each month. <a =
style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"https://www.facebook.com/george" >George Lee</a>, Product Manager =
for Facebook Games, walks through  improvements that have helped drive 75% =
more game installs year over year. He also discusses how games are part of =
the overall Facebook experience through News Feed, Timeline, and Graph =
Search.</p>

<p><a style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"http://gdcvault.com/play/1017688/" >Watch the video</a></p>

<div style=3D"font-size: 12px; font-weight: bold; margin-bottom =3D 0px; =
margin-top =3D 0px;">Growing Your Game with Facebook</div>

<p>As the quality of social games rises and more people demand =
higher-quality games, developers need to understand how they can use =
Facebook's social channels to drive growth, engagement, and retention. <a =
style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"https://www.facebook.com/gjm" >Gareth Morris</a>, a Partner =
Engineer, goes deep with Kixeye and SocialPoint on the distribution =
channels and how cross-platform integration can help desktop games top the =
charts on mobile.</p>

<p><a style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"http://gdcvault.com/play/1017691/" >Watch the video</a></p>

<div style=3D"font-size: 12px; font-weight: bold; margin-bottom =3D 0px; =
margin-top =3D 0px;">Building Core and Mid-Core Games on Facebook</div>

<p>There are 84 million 18-35 males playing games on Facebook each month, =
which represents 32% of all monthly active gamers. In other words, there's =
a huge opportunity for core and mid-core game developers to build on =
Facebook. <a style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"https://www.facebook.com/andykatzman" >Andy Katzman</a>, Strategic =
Partner Manager, <a style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"https://www.facebook.com/colin.creitz" >Colin Creitz</a>, Partner =
Engineer, and <a style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"https://www.facebook.com/pschang" >Peter Chang</a>, Partner =
Engineer, walk through the products we are building to help gamers find =
great games and stay connected with each other. In addition, Greg =
Richardson, CEO of Rumble, discusses how his team is creating a more =
immersive game experience, and   David Helgason, CEO of Unity, talks about =
3D gaming and how we're <a style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"http://blogs.unity3d.com/2013/03/26/unity-and-facebook-are-now-in-=
a-relationship-and-its-awesome/" >improving the Unity experience</a> on =
Facebook.</p>

<p>Watch our <a style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"http://www.youtube.com/watch?v=3DVMbw7DoOGzI" >core gaming =
trailer</a> to see how this growing genre is transforming gaming on =
Facebook.</p>

<p><a style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"http://gdcvault.com/play/1017692/" >Watch the video</a></p>

<div style=3D"font-size: 12px; font-weight: bold; margin-bottom =3D 0px; =
margin-top =3D 0px;">Mastering Facebook Channels on Mobile</div>

<p>Last month, Facebook sent a total of 263 million referrals to the App =
Store and Google Play. Many top game developers have found <a =
style=3D"color:#3b5998;text-decoration:none;" . href=3D"https://developers=
.facebook.com/blog/post/2013/01/24/the-value-of-a-facebook-connected-mobil=
e-user/" >Facebook-connected users</a> are more engaged, retain better, =
and are more likely to become paying customers. <a =
style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"https://www.facebook.com/amir.naor" >Amir Naor</a>, Partner =
Engineer, and <a style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"https://www.facebook.com/zoran.sf" >Zoran Martinovic</a>, =
Strategic Partner Manager, share how mobile developers can drive installs =
and engagement, and executives from Nordeus and Ludia join the stage to =
talk about their experiences.</p>

<p><a style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"http://gdcvault.com/play/1017693/" >Watch the video</a></p>

<div style=3D"font-size: 12px; font-weight: bold; margin-bottom =3D 0px; =
margin-top =3D 0px;">Monetizing Your Game on Facebook</div>

<p>More than 100 developers generated more than $1 million on Facebook =
last year. Our payments team is committed to growing the games payments =
ecosystem and driving developer revenue. <a =
style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"https://www.facebook.com/debliu" >Deborah Liu</a>, Monetization =
Product Manager, <a style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"https://www.facebook.com/DSchultz" >Daniel Schultz</a>, Partner =
Engineer, and <a style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"https://www.facebook.com/sara" >Sara Brooks</a>, Strategic Partner =
Manager, discuss how developers can prepare for the <a =
style=3D"color:#3b5998;text-decoration:none;" . href=3D"https://developers=
.facebook.com/blog/post/2013/03/25/local-currency-payments-preview-for-gam=
e-developers/" >updated Facebook Payments</a> and price virtual goods for =
a global audience.</p>

<p><a style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"http://gdcvault.com/play/1018104/" >Watch the video</a></p>

<div style=3D"font-size: 12px; font-weight: bold; margin-bottom =3D 0px; =
margin-top =3D 0px;">Thank you from the Facebook Games Team</div>

<p>Thank you to everyone who joined us to learn, share, and connect. We =
look forward to seeing you next year!</p>

<div class=3D"centered"><img src=3D"http://dragon.ak.fbcdn.net/cfs-ak-prn1=
/676623/862/504818576251444-/gamesteamgdc.jpg" style=3D"margin-bottom: =
15px"></div>
</div><div =
style=3D"margin-bottom:15px;"></div></td></tr></table></td></tr><tr><td =
colspan=3D"2" style=3D"color:#999999;padding:10px;font-size:12px; =
font-family:'lucida grande',tahoma,verdana,arial,sans-serif;"><br/>This =
message was intended for fb&#064;vin-fm.com. Anda menerima surel ini =
karena anda telah memilih untuk menerima pembaruan pengembang dari =
Facebook. Ingin mengendalikan pembaruan pengembang mana saja yang anda =
terima? Pergi ke:<br/><a href=3D"http://developers.facebook.com/settings">=
http://developers.facebook.com/settings</a><br/>Facebook, Inc., Attention: =
Department 415, PO Box 10005, Palo Alto, CA =
94303<br/></td></tr></table></td></tr></table></body></html>



--b1_8c047129253afe0900b8efc726441c94--

