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Halo Vincent,

Here are all the posts from the Developer Blog in the last week.

Clarifying Our Platform Policies, 26 Januari pukul 3:00
Published by Justin Osofsky

Over the past few days, we=E2=80=99ve received questions about a few of =
our platform policies and want to clarify our thinking.

For the vast majority of developers building social apps and games, keep =
doing what you=E2=80=99re doing. Our goal is to provide a platform that =
gives people an easy way to login to your apps, create personalized and =
social experiences, and easily share what they=E2=80=99re doing in your =
apps with people on Facebook. This is how our platform has been used by =
the most popular categories of apps, such as games, music, fitness, news =
and general lifestyle apps.

For a much smaller number of apps that are using Facebook to either =
replicate our functionality or bootstrap their growth in a way that =
creates little value for people on Facebook, such as not providing users =
an easy way to share back to Facebook, we=E2=80=99ve had policies against =
this that we are further clarifying today (see I.10).

We are committed to helping you build great apps with Facebook, and will =
continue to invest in products that help you succeed while creating a =
healthy ecosystem.


----------

The Value of a Facebook-connected Mobile User, 25 Januari pukul 4:00
Published by Zoran Martinovic

As an increasing number of developers integrate their mobile apps with =
Facebook, we've learned more about the benefits for developers of offering =
Facebook Login as a registration option. Specifically, people who discover =
apps through Facebook and connect to apps using Facebook, tend to spend =
more time in the apps, come back more often, and are more likely to become =
paying customers. Many top game developers, for example, have also found =
that Facebook-connected users generate more referral traffic as they share =
achievements through social channels.

Results

"Facebook creates a stronger network effect and connection to the game and =
among   gamers, which results in higher retention with our games. Features =
like  a  leaderboard  and gifting keep users engaged as they progress =
through  game levels  together, while at the same time attracting new =
players."  - Perry Tam, CEO of Storm8

=E2=80=9CDiamond  Dash has shown us that being social on mobile ultimately =
results in a   better experience for the player. Users who play socially =
are more  engaged and are able to get the most out of the game by sharing =
their   experiences with friends.=E2=80=9D  - Jens Begemann, CEO of Wooga

"We can assume that lifetime value of a Facebook-connected install is at =
least double the value of guest connected  players over time." - =
Fran=C3=A7ois Daoud, Vice President of Marketing, Ludia

"Besides  seeing greater results from the players who connect to our games =
with  Facebook, these people also play and pay more, which are essential =
parts  of every game's success." - Anton Krasnyy, Founder of Murka


table.blogTable {
border-collapse:collapse;
}



   =20
      App=20
      Engagement &amp; Retention
      Monetization=20
   =20
   =20
      Are You Smarter Than a 5th Grader? by Ludia
      52% of players are connected to Facebook vs. 48% in guest mode, with =
the number of people connecting with Facebook on the rise.
      70% of revenue is generated by Facebook users.
   =20
   =20
      Bingo Blitz by Buffalo Studios
      Facebook users make up 55% of the app's iPad audience and account =
for 62% of total iPad revenue.
      On average Facebook users make up 55% of total revenue from all =
devices, including iPad, iPhone, Android, and Kindle.
   =20
   =20
      Diamond Dash by Wooga
      In  October, users were directed to the Diamond Dash app from =
Facebook more  than 19 million times. Since launching, the amount of =
players  connecting via Facebook has risen  from 28% of users in December =
2011,  to 70% currently.
      People who log into the game with Facebook are nine times more =
likely to spend money.
   =20
   =20
      Family Feud &amp; Friends by Ludia
      63%   of daily players connect with Facebook, and retention of  =
Facebook  users is double the retention of those who sign in  with guest =
mode.
      70% of revenue is generated by Facebook users.
   =20
   =20
      Slots Journey by Murka
      15% of Slots Journey iOS daily active users log into the app with  =
Facebook;  7-day retention rate is 322% higher than non-connected users.
      Facebook users are 214% more likely to spend money in the first =
seven days.
   =20
   =20
      SongPop by FreshPlanet
      Facebook users send 70% more challenges to each other.
      Facebook users spend 35% more on average than players who are not =
using Facebook.
   =20
   =20
      Storm8 games
      Within Storm8&rsquo;s mobile gaming network, Facebook users are =
three times more likely to come back and play again.
      Facebook users are seven times more likely to spend within a game.
   =20
   =20
      TopEleven by Nordeus
      In general, Facebook users have better retention. 78% percent of =
Android  users connect with Facebook and 79% of iOS users connect with  =
Facebook.
      Facebook users are at least three times more likely to become payers =
on Android (80% of payers are Facebook users).=20
       =20
        On  iOS, 83% of payers are Facebook users, and players are 4.3 =
times more   likely to become payers than those who do not connect with =
Facebook.
   =20
   =20
      Dragonplay games
      Facebook  users engage with the games 135% more than non-connected =
users, and   those users are 133% less likely to churn after 30 days.
      People   who sign in with Facebook are 274% more  likely to convert =
to a paying   users. On average, Facebook users spend 85% more .
   =20


Best Practices

After you've integrated your mobile app with Facebook, it's important to =
measure how your users are engaging through Facebook Login.

Be sure your business intelligence solutions can track users who connect =
with Facebook to track their retention, monetization and virals.  Other =
options that will help with analysis are leveraging Facebook Insights, =
including looking at the User Overview break down of demographic, language =
and regional information for your Facebook users.

Mobile app install ads, when paired with the Facebook SDK for iOS or the =
Facebook SDK for Android, also provide meaningful data to help you =
understand the reach of your app.

To learn more, visit our mobile developer docs.


----------

Platform Updates: Operation Developer Love, 24 Januari pukul 9:00
Published by Jeff Bowen



Improved support for age-sensitive content

We=E2=80=99re making it easier for mobile apps and websites that use =
Facebook Login to restrict their content to people age 18+ and 21+. Age =
range has long been available for apps on Facebook.com as part of the =
signed request, but we=E2=80=99re now also making it accessible via the =
Graph API for all users that install your app. Apps that require users' =
birthdays to gate age-sensitive content can increase their install rates =
by using this new age_range field instead. For example, for a user who is =
19 years old, you would get back:

  "age_range": {
    "max": 20,
    "min": 18,
  },


Developer Alerts contact settings

We've updated the Developer Contact Settings to allow you to configure =
your Alerts.  You can now select which types of Alerts can send you =
Facebook Notifications and emails.



New ad policy

On Tuesday, January 15th, we implemented a new ad policy that limits text =
overlay to 20% of the image for all ads in News Feed, including mobile app =
install ads.  Our goal is to increase the quality of ads in News Feed by =
replacing text with photos and images that are more engaging to users.  =
Please see our Ad Guidelines and Help Center for more information.

Upcoming breaking changes

As announced in November, the following changes will go into effect on  =
February 6th, 2013:


End of custom actions for content consumption=20
Authenticated referrals going away=20
Create_event permission required to remove attendees from event=20
Minor change to admin.getAppProperties call=20
Canonical URLs used when fetching Open Graph objects=20
Offset no longer allowed when searching posts
Curly bracket syntax for mentioning users in notifications going away=20
Removing ability to post to friends walls via Graph API=20
Picture connection/field may return a dictionary


Check out the Developer Roadmap for all updates on breaking changes.

Weekly stats

The following stats are for activity between January 16th, 2013 to January =
23rd, 2013:

Bugs activity


238 bugs were reported
97 bugs were reproducible and accepted (after duplicates removed)
26 bugs were by design
43 bugs were fixed
121 bugs were duplicate, invalid, or need more information


Bugs fixed


Error in the description of Computing prices in your storefront
Facebook login hangs at =E2=80=9CXD Proxy=E2=80=9D when page is installed =
via Chrome Web Store
Please change "payments_update_status" to "payments_status_update"
Facebook edge.create event not firing on like box
Facebook like on application, overlay is invisible and stays on top
installed=3D1 parameter no longer sent after user authenticates =
application.
Direct URL example link throws an error.
App "Play" button broken in Facebook mobile app on IOS
FQL stream not returning all posts
Conversion Pixel ID Typo
Create App button does nothing when clicked
Like button resolves to wrong URL
Out of date link to php sdk
Page is blank: http://developers.facebook.com/docs/reference/ios
Typo error
FB (debug) SDK: Unexpected token (
Facebook Login leads to 404
typo in Prerequisites, and language for submitting bugs
grammatical error.
There's a stray ?> in the code example
Activity and Share widget resize issue
Like buttons cause memory leaks in IE7
Subscribe button has improper grammer at 0 subscriptions
Registration plugin: Invalid 'client_id' when user logs in/out from =
Facebook
box_count en_US makes 1200 likes into 1,2k but when pt_PT goes to 1,2 000
Apps Disabled
request_ids parameter not present in the target_url
The texte for the link to the ISO standard is wrong (concerning DateTime)
Wrong URL in "Examples of Supported Objects" section
app post audience not saved through OAuth login dialog
is url in table url_like indexable?
Cannot clear website_url application property via API to turn off Connect
page_id is not indexable
dark color sheme does not work
The like box background is no longer transparent for some users
iOS App details page empty
Broken link


Activity on facebook.stackoverflow.com


276 questions asked
76 questions with a score of 0 or greater
27 answered, 36% answered rate
50 replied, 66% reply rate



----------

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=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D

___________________
This message was intended for fb&#064;vin-fm.com. Anda menerima email ini =
karena anda telah memilih untuk menerima pembaruan pengembang dari =
Facebook. Ingin mengendalikan pembaruan pengembang mana saja yang anda =
terima? Pergi ke:
http://developers.facebook.com/settings
Facebook, Inc., Attention: Department 415, PO Box 10005, Palo Alto, CA =
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional //EN">
<html><head><meta http-equiv=3D"Content-Type" content=3D"text/html; =
charset=3Dutf-8"><title>Facebook</title></head><body style=3D"margin: 0; =
padding: 0;" dir=3D"ltr"><table width=3D"98%" border=3D"0" =
cellspacing=3D"0" cellpadding=3D"40"><tr><td bgcolor=3D"#f7f7f7" =
width=3D"100%" style=3D"font-family:'lucida =
grande',tahoma,verdana,arial,sans-serif;"><table cellpadding=3D"0" =
cellspacing=3D"0" border=3D"0" width=3D"750"><tr><td style=3D"background:#=
3b5998;color:#FFFFFF;font-weight:bold;font-family:'lucida =
grande',tahoma,verdana,arial,sans-serif;vertical-align:middle;padding:4px =
8px; font-size: 16px; letter-spacing: -0.03em; text-align: =
left;">facebook</td><td style=3D"background:#3b5998;color:#FFFFFF;font-wei=
ght:bold;font-family:'lucida =
grande',tahoma,verdana,arial,sans-serif;vertical-align:middle;padding:4px =
8px;font-size: 11px; text-align: right;"></td></tr><tr><td colspan=3D"2" =
style=3D"background-color: #FFFFFF; border-bottom: 1px solid #3b5998; =
border-left: 1px solid #CCCCCC; border-right: 1px solid #CCCCCC; padding: =
15px;font-family:'lucida grande',tahoma,verdana,arial,sans-serif;" =
valign=3D"top"><table width=3D"100%" cellpadding=3D"0" =
cellspacing=3D"0"><tr><td width=3D"500" style=3D"font-size:12px;" =
valign=3D"top" align=3D"left"><div style=3D"margin-bottom:15px; =
font-size:12px;font-family:'lucida =
grande',tahoma,verdana,arial,sans-serif;">Halo Vincent,</div><div =
style=3D"margin-bottom:15px;">Here are all the posts from the Developer =
Blog in the last week.</div><div style=3D"margin-bottom:15px;"><div =
style=3D"border-bottom: 1px solid #ccc; line-height:5px;">&nbsp;</div><br =
/><table><tr><td style=3D"vertical-align: top;"><a =
style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"http://www.facebook.com/josofsky" ><img style=3D"border: none; =
padding-top: 4px; 0px none;" alt=3D"Justin Osofsky" src=3D"http://profile.=
ak.fbcdn.net/hprofile-ak-ash4/260611_622120230_1160053234_q.jpg" =
/></a></td><td style=3D"vertical-align: top;"><div><h3 =
style=3D"margin-top: 0px; font-size: 14px; "><a =
style=3D"color:#3b5998;text-decoration:none;" . href=3D"http://developers.=
facebook.com/blog/post/2013/01/25/clarifying-our-platform-policies/" =
>Clarifying Our Platform Policies</a></h3></div><div style=3D"color: =
#666666; font-size: 10px;">26 Januari pukul 3:00</div><div style=3D"color: =
#666666; font-size: 10px;"> Published by <a =
style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"http://www.facebook.com/josofsky" >Justin =
Osofsky</a></div></td></tr></table><p>Over the past few days, =
we=E2=80=99ve received questions about a few of our <a =
style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"https://developers.facebook.com/policy/" >platform policies</a> =
and want to clarify our thinking.</p>

<p>For the vast majority of developers building social apps and games, =
keep doing what you=E2=80=99re doing. Our goal is to provide a platform =
that gives people an easy way to login to your apps, create personalized =
and social experiences, and easily share what they=E2=80=99re doing in =
your apps with people on Facebook. This is how our platform has been used =
by the most popular categories of apps, such as games, music, fitness, =
news and general lifestyle apps.</p>

<p>For a much smaller number of apps that are using Facebook to either =
replicate our functionality or bootstrap their growth in a way that =
creates little value for people on Facebook, such as not providing users =
an easy way to share back to Facebook, we=E2=80=99ve had <a =
style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"https://developers.facebook.com/blog/post/552/" >policies</a> =
against this that we are further clarifying today (<a =
style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"https://developers.facebook.com/policy/" >see I.10</a>).</p>

<p>We are committed to helping you build great apps with Facebook, and =
will continue to invest in products that help you succeed while creating a =
healthy ecosystem.</p>
<br /><div style=3D"border-bottom: 1px solid #ccc; =
line-height:5px;">&nbsp;</div><br /><table><tr><td =
style=3D"vertical-align: top;"><a =
style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"http://www.facebook.com/zoran.sf" ><img style=3D"border: none; =
padding-top: 4px; 0px none;" alt=3D"Zoran Martinovic" =
src=3D"http://profile.ak.fbcdn.net/hprofile-ak-snc6/372099_15150_128454473=
_q.jpg" /></a></td><td style=3D"vertical-align: top;"><div><h3 =
style=3D"margin-top: 0px; font-size: 14px; "><a =
style=3D"color:#3b5998;text-decoration:none;" . href=3D"http://developers.=
facebook.com/blog/post/2013/01/24/the-value-of-a-facebook-connected-mobile=
-user/" >The Value of a Facebook-connected Mobile User</a></h3></div><div =
style=3D"color: #666666; font-size: 10px;">25 Januari pukul 4:00</div><div =
style=3D"color: #666666; font-size: 10px;"> Published by <a =
style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"http://www.facebook.com/zoran.sf" >Zoran =
Martinovic</a></div></td></tr></table><p>As an increasing number of =
developers integrate their mobile apps with Facebook, we've learned more =
about the benefits for developers of offering <a =
style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"https://developers.facebook.com/docs/concepts/login/" >Facebook =
Login</a> as a registration option. Specifically, people who discover apps =
through Facebook and connect to apps using Facebook, tend to spend more =
time in the apps, come back more often, and are more likely to become =
paying customers. Many top game developers, for example, have also found =
that Facebook-connected users generate more referral traffic as they share =
achievements through social channels.</p>

<div style=3D"font-size: 12px; font-weight: bold; margin-bottom =3D 0px; =
margin-top =3D 0px;">Results</div>

<p><em>"Facebook creates a stronger network effect and connection to the =
game and among   gamers, which results in higher retention with our games. =
Features like  a  leaderboard  and gifting keep users engaged as they =
progress through  game levels  together, while at the same time attracting =
new players."</em>  - Perry Tam, CEO of Storm8</p>

<p><em>=E2=80=9CDiamond  Dash has shown us that being social on mobile =
ultimately results in a   better experience for the player. Users who play =
socially are more  engaged and are able to get the most out of the game by =
sharing their   experiences with friends.=E2=80=9D</em>  - Jens Begemann, =
CEO of Wooga</p>

<p><em>"We can assume that lifetime value of a Facebook-connected install =
is at least double the value of guest connected  players over time."</em> =
- Fran=C3=A7ois Daoud, Vice President of Marketing, Ludia</p>

<p><em>"Besides  seeing greater results from the players who connect to =
our games with  Facebook, these people also play and pay more, which are =
essential parts  of every game's success."</em> - Anton Krasnyy, Founder =
of Murka</p>

<p><style type=3D"text/css">
table.blogTable {
border-collapse:collapse;
}
</style></p>

<table class=3D"blogTable">
    <tr>
      <td><strong>App </strong></td>
      <td><strong>Engagement &amp; Retention</strong></td>
      <td><strong>Monetization </strong></td>
    </tr>
    <tr>
      <td>Are You Smarter Than a 5th Grader? by Ludia</td>
      <td>52% of players are connected to Facebook vs. 48% in guest mode, =
with the number of people connecting with Facebook on the rise.</td>
      <td>70% of revenue is generated by Facebook users.</td>
    </tr>
    <tr>
      <td>Bingo Blitz by Buffalo Studios</td>
      <td>Facebook users make up 55% of the app's iPad audience and =
account for 62% of total iPad revenue.</td>
      <td>On average Facebook users make up 55% of total revenue from all =
devices, including iPad, iPhone, Android, and Kindle.</td>
    </tr>
    <tr>
      <td>Diamond Dash by Wooga</td>
      <td>In  October, users were directed to the Diamond Dash app from =
Facebook more  than 19 million times. Since launching, the amount of =
players  connecting via Facebook has risen  from 28% of users in December =
2011,  to 70% currently.</td>
      <td>People who log into the game with Facebook are nine times more =
likely to spend money.</td>
    </tr>
    <tr>
      <td>Family Feud &amp; Friends by Ludia</td>
      <td>63%   of daily players connect with Facebook, and retention of  =
Facebook  users is double the retention of those who sign in  with guest =
mode.</td>
      <td>70% of revenue is generated by Facebook users.</td>
    </tr>
    <tr>
      <td>Slots Journey by Murka</td>
      <td>15% of Slots Journey iOS daily active users log into the app =
with  Facebook;  7-day retention rate is 322% higher than non-connected =
users.</td>
      <td>Facebook users are 214% more likely to spend money in the first =
seven days.</td>
    </tr>
    <tr>
      <td>SongPop by FreshPlanet</td>
      <td>Facebook users send 70% more challenges to each other.</td>
      <td>Facebook users spend 35% more on average than players who are =
not using Facebook.</td>
    </tr>
    <tr>
      <td>Storm8 games</td>
      <td>Within Storm8&rsquo;s mobile gaming network, Facebook users are =
three times more likely to come back and play again.</td>
      <td>Facebook users are seven times more likely to spend within a =
game.</td>
    </tr>
    <tr>
      <td>TopEleven by Nordeus</td>
      <td>In general, Facebook users have better retention. 78% percent of =
Android  users connect with Facebook and 79% of iOS users connect with  =
Facebook.</td>
      <td><p>Facebook users are at least three times more likely to become =
payers on Android (80% of payers are Facebook users). </p>
        <p><br />
        On  iOS, 83% of payers are Facebook users, and players are 4.3 =
times more   likely to become payers than those who do not connect with =
Facebook.</p></td>
    </tr>
    <tr>
      <td>Dragonplay games</td>
      <td>Facebook  users engage with the games 135% more than =
non-connected users, and   those users are 133% less likely to churn after =
30 days.</td>
      <td>People   who sign in with Facebook are 274% more  likely to =
convert to a paying   users. On average, Facebook users spend 85% more =
.</td>
    </tr>
</table>

<div style=3D"font-size: 12px; font-weight: bold; margin-bottom =3D 0px; =
margin-top =3D 0px;">Best Practices</div>

<p>After you've integrated your mobile app with Facebook, it's important =
to measure how your users are engaging through Facebook Login.</p>

<p>Be sure your business intelligence solutions can track users who =
connect with Facebook to track their retention, monetization and virals.  =
Other options that will help with analysis are leveraging <a =
style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"https://developers.facebook.com/docs/insights/" >Facebook =
Insights</a>, including looking at the User Overview break down of =
demographic, language and regional information for your Facebook =
users.</p>

<p><a style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"https://developers.facebook.com/docs/concepts/mobile-ads/" >Mobile =
app install ads</a>, when paired with the <a =
style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"https://developers.facebook.com/ios/" >Facebook SDK for iOS</a> or =
the <a style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"https://developers.facebook.com/android/" >Facebook SDK for =
Android</a>, also provide meaningful data to help you understand the reach =
of your app.</p>

<p>To learn more, visit our <a =
style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"https://developers.facebook.com/mobile/" >mobile developer =
docs</a>.</p>
<br /><div style=3D"border-bottom: 1px solid #ccc; =
line-height:5px;">&nbsp;</div><br /><table><tr><td =
style=3D"vertical-align: top;"><a =
style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"http://www.facebook.com/jeff.bowen" ><img style=3D"border: none; =
padding-top: 4px; 0px none;" alt=3D"Jeff Bowen" src=3D"http://profile.ak.f=
bcdn.net/hprofile-ak-snc7/370213_4702676_596315115_q.jpg" /></a></td><td =
style=3D"vertical-align: top;"><div><h3 style=3D"margin-top: 0px; =
font-size: 14px; "><a style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"http://developers.facebook.com/blog/post/2013/01/23/platform-updat=
es--operation-developer-love/" >Platform Updates: Operation Developer =
Love</a></h3></div><div style=3D"color: #666666; font-size: 10px;">24 =
Januari pukul 9:00</div><div style=3D"color: #666666; font-size: 10px;"> =
Published by <a style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"http://www.facebook.com/jeff.bowen" >Jeff =
Bowen</a></div></td></tr></table><p><img src=3D"http://dragon.ak.fbcdn.net=
/cfs-ak-ash4/84991/988/455427864509068-/oper_dev_love.png" =
style=3D"float:right;margin-left:17px;margin-right:15px;margin-top:-10px" =
height=3D"180" /></p>

<div style=3D"font-size: 12px; font-weight: bold; margin-bottom =3D 0px; =
margin-top =3D 0px;">Improved support for age-sensitive content</div>

<p>We=E2=80=99re making it easier for mobile apps and websites that use =
Facebook Login to restrict their content to people age 18+ and 21+. Age =
range has long been available for apps on Facebook.com as part of the =
signed request, but we=E2=80=99re now also making it <a =
style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"https://developers.facebook.com/docs/reference/api/user/" =
>accessible via the Graph API</a> for all users that install your app. =
Apps that require users' birthdays to gate age-sensitive content can =
increase their install rates by using this new <code>age_range</code> =
field instead. For example, for a user who is 19 years old, you would get =
back:</p>

<pre class=3D"prettyprint"><code>  "age_range": {
    "max": 20,
    "min": 18,
  },
</code></pre>

<div style=3D"font-size: 12px; font-weight: bold; margin-bottom =3D 0px; =
margin-top =3D 0px;">Developer Alerts contact settings</div>

<p>We've updated the <a style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"https://developers.facebook.com/settings?tab=3Ddeveloper&amp;secti=
on=3Dcontact&amp;view" >Developer Contact Settings</a> to allow you to =
configure your Alerts.  You can now select which types of Alerts can send =
you Facebook Notifications and emails.</p>

<p><img src=3D"http://dragon.ak.fbcdn.net/cfs-ak-ash3/676499/817/488279961=
217657-/devalertsettings3.png" /></p>

<div style=3D"font-size: 12px; font-weight: bold; margin-bottom =3D 0px; =
margin-top =3D 0px;">New ad policy</div>

<p>On Tuesday, January 15th, we implemented a new ad policy that limits =
text overlay to 20% of the image for all ads in News Feed, including <a =
style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"https://developers.facebook.com/docs/tutorials/mobile-app-ads/" =
>mobile app install ads</a>.  Our goal is to increase the quality of ads =
in News Feed by replacing text with photos and images that are more =
engaging to users.  Please see our <a =
style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"http://www.facebook.com/ad_guidelines.php" >Ad Guidelines</a> and =
<a style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"http://www.facebook.com/help" >Help Center</a> for more =
information.</p>

<div style=3D"font-size: 12px; font-weight: bold; margin-bottom =3D 0px; =
margin-top =3D 0px;">Upcoming breaking changes</div>

<p>As <a style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"https://developers.facebook.com/blog/post/2012/11/07/platform-upda=
tes--operation-developer-love/" >announced in November</a>, the following =
changes will go into effect on  February 6th, 2013:</p>

<ul>
<li>End of custom actions for content consumption </li>
<li>Authenticated referrals going away </li>
<li>Create_event permission required to remove attendees from event </li>
<li>Minor change to admin.getAppProperties call </li>
<li>Canonical URLs used when fetching Open Graph objects </li>
<li>Offset no longer allowed when searching posts</li>
<li>Curly bracket syntax for mentioning users in notifications going away =
</li>
<li>Removing ability to post to friends walls via Graph API </li>
<li>Picture connection/field may return a dictionary</li>
</ul>

<p>Check out the <a style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"https://developers.facebook.com/roadmap/#february-2013" >Developer =
Roadmap</a> for all updates on breaking changes.</p>

<div style=3D"font-size: 12px; font-weight: bold; margin-bottom =3D 0px; =
margin-top =3D 0px;">Weekly stats</div>

<p>The following stats are for activity between January 16th, 2013 to =
January 23rd, 2013:</p>

<div style=3D"font-size: 12px; font-weight: bold; margin-bottom =3D 0px; =
margin-top =3D 0px;">Bugs activity</div>

<ul>
<li>238 bugs were reported</li>
<li>97 bugs were reproducible and accepted (after duplicates removed)</li>
<li>26 bugs were by design</li>
<li>43 bugs were fixed</li>
<li>121 bugs were duplicate, invalid, or need more information</li>
</ul>

<div style=3D"font-size: 12px; font-weight: bold; margin-bottom =3D 0px; =
margin-top =3D 0px;">Bugs fixed</div>

<ul>
<li><a style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"https://developers.facebook.com/bugs/260571167406986" >Error in =
the description of Computing prices in your storefront</a></li>
<li><a style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"https://developers.facebook.com/bugs/420750771302304" >Facebook =
login hangs at =E2=80=9CXD Proxy=E2=80=9D when page is installed via =
Chrome Web Store</a></li>
<li><a style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"https://developers.facebook.com/bugs/542259822462044" >Please =
change "payments_update_status" to "payments_status_update"</a></li>
<li><a style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"https://developers.facebook.com/bugs/527578003927148" >Facebook =
edge.create event not firing on like box</a></li>
<li><a style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"https://developers.facebook.com/bugs/525268334156487" >Facebook =
like on application, overlay is invisible and stays on top</a></li>
<li><a style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"https://developers.facebook.com/bugs/419500551447820" =
>installed=3D1 parameter no longer sent after user authenticates =
application.</a></li>
<li><a style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"https://developers.facebook.com/bugs/569341339749459" >Direct URL =
example link throws an error.</a></li>
<li><a style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"https://developers.facebook.com/bugs/380197072072896" >App "Play" =
button broken in Facebook mobile app on IOS</a></li>
<li><a style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"https://developers.facebook.com/bugs/147780052024519" >FQL stream =
not returning all posts</a></li>
<li><a style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"https://developers.facebook.com/bugs/556833007679813" >Conversion =
Pixel ID Typo</a></li>
<li><a style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"https://developers.facebook.com/bugs/326407924134711" >Create App =
button does nothing when clicked</a></li>
<li><a style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"https://developers.facebook.com/bugs/447491185311362" >Like button =
resolves to wrong URL</a></li>
<li><a style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"https://developers.facebook.com/bugs/404253442992516" >Out of date =
link to php sdk</a></li>
<li><a style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"https://developers.facebook.com/bugs/465107163543374" >Page is =
blank: http://developers.facebook.com/docs/reference/ios</a></li>
<li><a style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"https://developers.facebook.com/bugs/590156961009833" >Typo =
error</a></li>
<li><a style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"https://developers.facebook.com/bugs/145068315649151" >FB (debug) =
SDK: Unexpected token (</a></li>
<li><a style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"https://developers.facebook.com/bugs/587853904562823" >Facebook =
Login leads to 404</a></li>
<li><a style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"https://developers.facebook.com/bugs/466993646697481" >typo in =
Prerequisites, and language for submitting bugs</a></li>
<li><a style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"https://developers.facebook.com/bugs/463285203719005" >grammatical =
error.</a></li>
<li><a style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"https://developers.facebook.com/bugs/136090043217243" >There's a =
stray ?> in the code example</a></li>
<li><a style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"https://developers.facebook.com/bugs/500201816697073" >Activity =
and Share widget resize issue</a></li>
<li><a style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"https://developers.facebook.com/bugs/333344256740250" >Like =
buttons cause memory leaks in IE7</a></li>
<li><a style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"https://developers.facebook.com/bugs/489983371026899" >Subscribe =
button has improper grammer at 0 subscriptions</a></li>
<li><a style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"https://developers.facebook.com/bugs/257493511023158" =
>Registration plugin: Invalid 'client_id' when user logs in/out from =
Facebook</a></li>
<li><a style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"https://developers.facebook.com/bugs/437890296251937" >box_count =
en_US makes 1200 likes into 1,2k but when pt_PT goes to 1,2 000</a></li>
<li><a style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"https://developers.facebook.com/bugs/151084731709192" >Apps =
Disabled</a></li>
<li><a style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"https://developers.facebook.com/bugs/465760136778889" >request_ids =
parameter not present in the target_url</a></li>
<li><a style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"https://developers.facebook.com/bugs/542318465778266" >The texte =
for the link to the ISO standard is wrong (concerning DateTime)</a></li>
<li><a style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"https://developers.facebook.com/bugs/453422504723949" >Wrong URL =
in "Examples of Supported Objects" section</a></li>
<li><a style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"https://developers.facebook.com/bugs/408277345917090" >app post =
audience not saved through OAuth login dialog</a></li>
<li><a style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"https://developers.facebook.com/bugs/575857092440650" >is url in =
table url_like indexable?</a></li>
<li><a style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"https://developers.facebook.com/bugs/140498756103463" >Cannot =
clear website_url application property via API to turn off =
Connect</a></li>
<li><a style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"https://developers.facebook.com/bugs/393011310782364" >page_id is =
not indexable</a></li>
<li><a style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"https://developers.facebook.com/bugs/415011265235168" >dark color =
sheme does not work</a></li>
<li><a style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"https://developers.facebook.com/bugs/357471624349846" >The like =
box background is no longer transparent for some users</a></li>
<li><a style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"https://developers.facebook.com/bugs/454759797925190" >iOS App =
details page empty</a></li>
<li><a style=3D"color:#3b5998;text-decoration:none;" . =
href=3D"https://developers.facebook.com/bugs/485098838199943" >Broken =
link</a></li>
</ul>

<div style=3D"font-size: 12px; font-weight: bold; margin-bottom =3D 0px; =
margin-top =3D 0px;">Activity on facebook.stackoverflow.com</div>

<ul>
<li>276 questions asked</li>
<li>76 questions with a score of 0 or greater</li>
<li>27 answered, 36% answered rate</li>
<li>50 replied, 66% reply rate</li>
</ul>
<br /><div style=3D"border-bottom: 1px solid #ccc; =
line-height:5px;">&nbsp;</div><br /></div><div =
style=3D"margin-bottom:15px;"></div></td><td valign=3D"top" width=3D"250" =
style=3D"padding-left: 15px;" align=3D"left"><table width=3D"100%" =
cellspacing=3D"0" cellpadding=3D"0"><tr><td style=3D"border-left: 1px =
solid #D7D7D7; padding: 0 15px 10px 20px;"><div style=3D"margin-bottom: =
15px;"><div style=3D"font-size: 14px; font-weight: bold; line-height: =
1.3em;" > Recent News </div><br/><div style =3D"font-size: 12px; =
font-weight: bold; line-height: 1.5em;" ><a href=3D"http://developers.face=
book.com/blog/post/2013/01/25/clarifying-our-platform-policies/" =
style=3D"color:#3b5998;text-decoration:none;">Clarifying Our Platform =
Policies</a></div><span style=3D"color: #666666; font-size: 10px;" >25 =
Januari 2013</span><br/><br/><div style=3D"font-size: 12px; font-weight: =
bold; line-height: 1.5em;" ><a href=3D"http://developers.facebook.com/blog=
/post/2013/01/24/the-value-of-a-facebook-connected-mobile-user/" =
style=3D"color:#3b5998;text-decoration:none;">The Value of a =
Facebook-connected Mobile User</a></div><span style=3D"color: #666666; =
font-size: 10px;" >24 Januari 2013</span><br/><br/><div =
style=3D"font-size: 12px; font-weight: bold; line-height: 1.5em;" ><a =
href=3D"http://developers.facebook.com/blog/post/2013/01/23/platform-updat=
es--operation-developer-love/" =
style=3D"color:#3b5998;text-decoration:none;">Platform Updates: Operation =
Developer Love</a></div><span style=3D"color: #666666; font-size: 10px;" =
>23 Januari =
2013</p></div></td></tr></table></td></tr></table></td></tr><tr><td =
colspan=3D"2" style=3D"color:#999999;padding:10px;font-size:12px; =
font-family:'lucida grande',tahoma,verdana,arial,sans-serif;"><br/>This =
message was intended for fb&#064;vin-fm.com. Anda menerima email ini =
karena anda telah memilih untuk menerima pembaruan pengembang dari =
Facebook. Ingin mengendalikan pembaruan pengembang mana saja yang anda =
terima? Pergi ke:<br/><a href=3D"http://developers.facebook.com/settings">=
http://developers.facebook.com/settings</a><br/>Facebook, Inc., Attention: =
Department 415, PO Box 10005, Palo Alto, CA =
94303<br/></td></tr></table></td></tr></table></body></html>



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